My personal experience in institutional settings such as universities and research institutes is that the rules sometimes make it seem impossible to attempt any change, but as an artist, a curator and an adventurous academic, I find that with creativity it is possible to play within (and with) the rules. During the development of the HYBRID project, the teaching-learning activities (Hybrid Labs for higher education staff and students and also invited experts and anybody that applies in two open public occasions) will explore and co-construct STEAM style exercises where participants will be defied to innovate, to work collaboratively in different workspaces in modalities that should be challenging, sharing ideas, ethic boundaries and intuitions facilities with others, in an international stimulating environment. This looks very appealing, but will it be possible? Hybrid Labs were conceived for participants from different subject areas, countries and institutions to share ideas and space-time propelling cross-disciplinary dialogue, inquiry, and problem-solving issues they encounter in the university path. Together we will question whether these issues may be treated through a STEAM approach in order to contribute to the development of teaching toolkits, pilot modules and good practices situations.
Many examples of Art/Science/Technology collaboration have shown that arts permeate society in intellectual and cultural life and serve to instil forums for questioning, redefining, and offering new visions of the relationship between science/technology and society. As an artist and academic, I am personally engaged in exploring the role of art as a process and as a form of inquiry. In a STEAM educational experimental setting, this has great potential for artists but also for scientists, engineers, academics and institutions as they have to negotiate complex fields and may lean on the essential role and nature of art and designs strategies in interdisciplinary learning, across time and in a wide range of contexts.
My recent years of interdisciplinary practice and the current quarantine situation made me aware that it is vital to engage the public in science, engineering and technology as cultural tools that can address the complex questions of our time. Art is a process of inquiry and a way of knowing that may scaffold this engagement. The STEAM approach became a way of constructing opportunities for creating toolkits for ‘bridging’ development to happen within educational institutions, both formal and informal, exploring the arts and the creative methodologies as a tool for interpretation and understanding.
The HYBRID team consider STEAM learning environments to foster equity, cross-disciplinary communication and co-creation as a core design principle. Our hybrid Labs will generate spaces where creation is not dissociated from subjectivity and human ways of being which are shaped situated knowledge, social interactions, human ideologies, cultures, systems, and structures of power. By promoting the hybrid labs, public workshops and dissemination events, a growing number of people will engage in conversations exploring ideas about learning and teaching and how a STEAM like an approach may provide opportunities to search for solutions to problems outside of the disciplinary paradigms each works in. I claim that academic life in order to become more integrated with empathic qualities towards society, economy and politics, needs more than an inter and transdisciplinary turn. HYBRID departs from the standpoints that academia might need to embrace non-formal learning strategies and partnerships as part of an extended future policy, and that non-formal learning environments entice learning practices that are much more creative and produce new transdisciplinary knowledge. HYBRID is exploring these possibilities and decision-making structures should be part of this journey, so stakeholders are invited to participate.